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The problem, however, for the guy on third base, is in seeing everyone else's cards. There are various ways of going about this, limited only by the bounds of your own creativity.
One, you could be very friendly at a table full of friendly players, and simply get them all to show you their hands as they play. Many players do not try to hide their hands from other players, so this is not necessarily all that difficult for a gregarious sort who chooses his tables wisely.

Two, you could play with friends or other counters who would happily show you their hands. Since many players already do this at blackjack tables, it doesn't look all that suspicious. In fact, you don't need six friends to join you at the table—it would be more practical to pull this off with two friends who could play two hands each, while you play three hands on the third base side of the table.

Three, you could play with one or two friends who position themselves at the table in order to see the player cards that you can't. They don't have to tell you exactly which cards they see, just the change in the count. Such information could easily be passed via simple signals.

Four, a non-player accompanying you to the table might, while standing behind you, be better able to view the cards hidden from you.
These are just a few examples; perhaps you can think of more -variations on this theme.

DEFINITION
Depth-charging is using the depth of the deal as the primary method of gaining a long-run advantage, rather than relying on a betting spread based on card counting.
Since casinos often recognize the traditional betting strategies of card counters, the depth-charger employs a betting strategy that is not based on his count. His playing strategy is so much more effective deep in the deck that he gets a major edge over the house.

With a multiple-player approach, you may be able to camouflage your play by haphazardly sizing bets on the first base side of the table. Some of the spots on the first base side may also be played using useless progression systems, with significantly smaller bets than those being placed on the third base side.

A husband and wife team wrote to me, saying that they used this method of play successfully in a unique partnership approach: The wife sat to the right of the husband and played three spots with low bets, and on every hand, she consulted her husband on how to play. In fact, she did not know basic strategy. The husband sometimes gave her correct advice, and sometimes he didn't—which made him look like a showoff. He, meanwhile, played either one or two spots on the third base side of the table, at substantially higher stakes than his wife. He always played his own hands according to the correct count strategy.

When depth-charging, you must be careful not to appear too interested in other players' hands, since this may look suspicious. Your primary camouflage, however, which is not betting according to the count, should work very well, protecting you from drawing the casino's suspicion.

Note: The value of depth-charging comes from accurately playing your cards at deep shuffle points. If you do not accurately employ strategy tables to alter your play according to the count, flat-bet depth-charging is worthless. Likewise, you will realize significant gains at deep shuffle points by knowing some of the less-used strategy indices. I would advise depth-chargers to learn the more extensive Zen Count strategy tables provided in the Appendix. It is important that you realize that your gain comes from seeing and using as much card information as you can get before playing your hand. Simply sitting at a full table without getting the necessary information on the other players' downcards is not going to help you win.

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Casinos primarily identify counters by watching for bet variation. If you don't bet like a counter, you won't usually be marked as one, regardless of how accurately you play your cards. It is very easy for a counter catcher to count down a deck from behind or above you, using any card counting system, while monitoring your bet size. Regardless of what counting system you use, your bet-sizing will give you away. A Red Seven player would raise and lower his bets similarly to a Zen Count player. A counter using any other valid counting system would have no difficulty detecting the conspicuous betting patterns of either player.

Most camouflage techniques are used to disguise bet variation. Such techniques inevitably hurt your potential win rate, but without camouflage you will be frequently shuffled-up on, and probably barred if you play for high stakes.
Depth-charging is a single-deck strategy that allows you to play a winning game without using a betting spread based on your count. This strategy is not recommended for Red Seven players—to take advantage of depth-charging gains, you want a system that is strong on playing strategy.

Single-deck games can be beaten with a flat bet, but you need a deep shuffle point to pull it off. Deep penetration is hard to come by in one-deck games these days, because the casinos know that counters can beat these games easily. Still, some four-plus decades after Thorp, I continue to get regular reports from players on deeply dealt one-deck games they've found.

One type of game that often has a deep shuffle point is the full-table game, when two rounds are dealt. These games are rare in Las Vegas, but still fairly common in Northern Nevada, especially in many of Nevada' smaller towns. The problem with these games is that they are always dealt face down, and some players hide their cards. The deep shuffle point is worthless if you cannot see the other players' cards prior to making your decisions. If you can see the other guys' cards, however, this type of game can be very valuable.
So, let's look at just how valuable.

If I set up a seven-player table, with two rounds between shuffles, and I allow the third-base player, who is using the Zen Count, to see all of the cards of the players who play their hands before him, with a flat bet he will win at the rate of 0.77%. (This is with Reno rules, which allow doubling on 10 and 11 only, and the dealer hits soft 17; with downtown Las Vegas rules, where you can double on any two cards, but the dealer still hits soft 17, the flat-betting third base player will win at the rate of 1.06%, assuming he can see all of the other players' cards.)

This player can do quite a bit better than 0.77% if he uses a conservative betting spread. For instance, if he were to always come off the top with a 2-unit bet, and only lower it to 1 unit on the second round if the count goes negative, his Reno win rate would be 0.92%, as opposed to 1.23% in Downtown Vegas.

With a more aggressive 1 to 2 betting spread, where he came off the top with one unit, then raised to 2 units on any positive count, his Reno expectation would go up to 1.31%, and 1.60% in downtown Vegas. All of this data was obtained from running simulations of 10 million hands each with John Imming's Universal Blackjack Engine software. Here is the data in chart form:

Zen Count, Third Base, Full Table, 10 Million Hands Each
Flat Bet 1-2 (2 off top) 1-2 (1 off top) Reno: 0.77% 0.92% 1.31%
DT Vegas: 1.06% 1.23% 1.60%

Naturally, if you could find better rules than these, the expectations would be even higher from the same ultraconservative betting strategies. Note also that this approach is weak from the first base position. Seeing just four fewer cards per-round before making his decisions, the first base player's win rates for these betting schemes is barely half of the third base player's.

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